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Vittorio Guerrieri
Research center
Interests
About

Vittorio Guerrieri is a fellow researcher at the Italian Institute of Technology working on human–robot interaction and the perception of artificial social agents. Current projects include EthiCub and the Italian validation of the Artificial Social Agent Questionnaire in collaboration with TU Delft and the University of Milano-Bicocca.

 He also collaborates with Italy’s National Research Council on issues regarding chronic pain and fibromyalgia, he is also developing a statistical index to detect inattentive survey respondents, and contributes to a review on maladaptive use of generative AI.

Vittorio leads Wanderer’s Quest, a research and intervention projects on tabletop games supported by Fondazione Cariplo (BiUniCrowd 2024, €10k).

 He is President of NexLudica APS, a non-profit that focuses on research about tabletop games, and serves on the psychology research committee of the Game Science Research Center.

 He holds a BSc in Psychological Sciences and Techniques (University of Genoa) and is completing the MSc in Applied Experimental Psychological Sciences at the University of Milano-Bicocca; he also holds a research scholarship there to design a physiological-sensing device.

Experience External

Title: Research Scholarship
Institute: Università degli studi di Milano Bicocca
Location: Milan
Country: Italy
From: 2025 To: 2026

Title: President
Institute: NexLudica APS
Location: Genova
Country: Italy
From: 2025 To: null

Title: Intern
Institute: National Research Council, Institute for Educational Technologies
Location: Genova
Country: Italy
From: 2025 To: null

All Publications
2026
Dagnino F. M., Fante C., Guerrieri V., Passarelli M.
Addicted, attached, or just delegating? A scoping review on “problematic artificial intelligence use”
Frontiers in Psychology
Article Journal
2026
Ghisi L., Guerrieri V., Bompiani A.
L’impatto del gioco sulla consapevolezza di sé
Board Game Research Meeting
Conference Paper Conference
2026
Guerrieri V., Fulgu R., Passarelli M., Rogier G., Pancani L.
Mapping the Motivational Landscape of Tabletop Gaming: A Bifactor Model Toward Computational Player Understanding
International Conference on Artificial Neural Networks (ICANN)
Conference Paper Conference
2026
Guerrieri V., Monteverde M., Glogowschek S., Scarsi M., Fulgu R.
Misurare ciò che conta: strumenti per la valutazione di impatto dei giochi da tavolo e per il playtest
Board Game Research Meeting
Conference Paper Conference
2026
Triglia L., Guerrieri V., Barros P., Rea F., Sciutti A.
New Metrics, New Styles: Customizing Rewards to Influence Agent Play
International Conference on Artificial Neural Networks (ICANN), vol. 17093
Conference Paper Conference
Dissemination
2025
Guerrieri V., Fulgu R., Azzara C.
Giochi di ruolo e identità queer: tra identificazione ed escapismo
ToPlay
Public Event
2025
Guerrieri V.
Liguria in controtendenza "Finito l'effetto Pnrr Nuovi segnali di disagio"
Secolo XIX
Media
2025
Guerrieri V., Monteverde M., Drago M., Mattiassi A.
Motivazione e Identificazione nel Gioco da Tavolo: Una Tavola Rotonda sulle Dinamiche Psicologiche del Giocare
Bologna PLAY
Public Event
2025
Guerrieri V.
Neet, gioco da tavola come veicolo per creare competenze e inclusione sociale
Radio Babboleo
Media
Awards and Achievements
2025
Matarese M., Guerrieri V., Kahya R., Rea F., Sciutti A.
Best Short Paper Award
2024
Guerrieri V., Fadda C., Merola C., Scialabba E., Rogier G., Pancani L., Monteverde M., Passarelli M., Scarsi M., Fulgu R., Glogowschek S.
BiUniCrowd grant
Organized Events
2025
Guerrieri V.
Tabletop Science: Gioco e Ricerca