Humanoids
Research activities in the Humanoids Lab include the development of body-ware components and control techniques that will allow these newly developed humanoids machines to interact with their environment and perform tasks in a safe and energy efficient manner.
Actuation and Power Systems
This research aims at developing and using new actuation and revitalized traditional actuation technologies to solve the power issues that can limit the operation of robotics.
Mechanisms and Sensors
Specific research in this Lab addresses Mechanisms and Sensors which form the central plank of any robotic hardware.
Biomedical Robotics
Research activities in the Biomedical Robotics Lab aims to develop systems to automate a wide range of manual medical procedures ranging from micro biomanipulation to rehabilitation tasks.
Haptic and Interaction Technologies
Interaction between humans and machines is a critical aspect of Robotic and Virtual Reality technology. In the I2T Lab the strategic aim is the development of high fidelity user interfaces for telepresence - teleoperational that can rival the human hand in terms of manipulating dexterity.
Locomotion
The Locomotion Lab focus on the study of locomotion for both bipedal and quadruped machines. Activities include the study of Human and Animal gaits such as walk, trot and gallop, efficiency of different control algorithms, dynamic simulations and motion generators.
Learning and interaction
The learning and interaction group explores imitation and exploration strategies in machine learning by taking advantage of the compliant capabilities of recent robot hardware and control architectures.
Virtual Reality
The Virtual Reality group works on how users perceive the virtual environment and how they can actively interact with it. This comes designing 3D complex systems, immersive and interactive, running studies and developing active collaborations with a variety of customers. The objective is designing a system where a user can perceive the virtual environment as a synthetic world that can be used for real action. The application fields go from pure perception, visual and haptic, to new media art, from content fruition to 3D audio.


